-- card: 44475 from stack: in -- bmap block id: 45217 -- flags: 4000 -- background id: 8902 -- name: post2 ----- HyperTalk script ----- on opencard put "This Droolish officer eyes you suspiciously. Be careful - "& "this guy means business."into field "info" pass opencard end opencard -- part 1 (button) -- low flags: 00 -- high flags: A003 -- rect: left=161 top=302 right=323 bottom=192 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: OK ----- HyperTalk script ----- on mouseUp global filter if filter is "yes" then beep exit mouseup end if global donteat get bkgnd field "do what" if the number of words in it > 1 then beep 2 oneword exit mouseup end if if it contains "examine" or it contains "look" then send "opencard" to this card exit mouseup end if if it contains "hit" or it contains "kick" or it contains "punch" or it contains "push" or it contains "attack" or it contains "kill" then play "boing" put "When you hit the Drool, he goes wild and hits you. Very "& "hard. To make a long story short, he kills you.Ÿ"into field"info" global filter put "yes" into filter global action put "attack" into action exit mouseup end if if it contains "eat" or it contains "consume" then put "When you bite the Drool, he goes wild and hits you. Very "& "hard. To make a long story short, he kills you.Ÿ"into field"info" global filter put "yes" into filter global action put "attack" into action exit mouseup end if if it contains "talk" or it contains "speak" then put "The Drool just growls back."into field"info" exit mouseup end if if it contains "give" or it contains "offer"then put "This Drool is not interested in anything you have to offer." into field "info" exit mouseup end if if it contains "fire" or it contains "shoot" then global inventory if inventory contains "gun" then repeat for 30 play "harpsichord" tempo 2000 c7e c7e end repeat put "You fire the lazer pistol. You watch as the guard disintegra"& "tes into a pile of dust.Ÿ" into field "info" global post2hide put "yes" into post2hide global filter put "yes" into filter global action put "yah" into action exit mouseup else put "You don't have a gun." into field "info" exit mouseup end if end if if it is "" then put "Speak up. I can't hear you." into field "info" exit mouseup end if idunno end mouseUp on cont global filter if filter is "yes" then global action if action is "attack" then go to card "death" put "" into filter end if if action is "yah" then put "" into filter go card "guard post 3" end if end if end cont -- part contents for background part 2 ----- text ----- What would you like to do with the Art? -- part contents for background part 7 ----- text ----- Guard