-- card: 44475 from stack: in
-- bmap block id: 45217
-- flags: 4000
-- background id: 8902
-- name: post2
----- HyperTalk script -----
on opencard
  put "This Droolish officer eyes you suspiciously.  Be careful - "& "this guy means business."into field "info"
  pass opencard
end opencard



-- part 1 (button)
-- low flags: 00
-- high flags: A003
-- rect: left=161 top=302 right=323 bottom=192
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: OK
----- HyperTalk script -----
on mouseUp
  global filter
  if filter is "yes" then
    beep
    exit mouseup
  end if
  global donteat
  get bkgnd field "do what"
  if the number of words in it > 1 then
    beep 2
    oneword
    exit mouseup
  end if
  if it contains "examine" or it contains "look" then
    send "opencard" to this card
    exit mouseup
  end if
  if it contains "hit" or it contains "kick" or it contains "punch" or it contains "push" or it contains "attack" or it contains "kill" then
    play "boing"
    put "When you hit the Drool, he goes wild and hits you.  Very "& "hard.  To make a long story short, he kills you.Ÿ"into field"info"
    global filter
    put "yes" into filter
    global action
    put "attack" into action
    exit mouseup
  end if
  if it contains "eat" or it contains "consume" then
    put "When you bite the Drool, he goes wild and hits you.  Very "& "hard.  To make a long story short, he kills you.Ÿ"into field"info"
    global filter
    put "yes" into filter
    global action
    put "attack" into action
    exit mouseup
  end if
  if it contains "talk" or it contains "speak" then
    put "The Drool just growls back."into field"info"
    exit mouseup
  end if
  if it contains "give" or it contains "offer"then
  put "This Drool is not interested in anything you have to offer." into field "info"
  exit mouseup
end if
if it contains "fire" or it contains "shoot" then
  global inventory
  if inventory contains "gun" then
    repeat for 30
      play "harpsichord" tempo 2000 c7e c7e
    end repeat
    put "You fire the lazer pistol.  You watch as the guard disintegra"& "tes into a pile of dust.Ÿ" into field "info"
    global post2hide
    put "yes" into post2hide
    global filter
    put "yes" into filter
    global action
    put "yah" into action
    exit mouseup
  else
    put "You don't have a gun." into field "info"
    exit mouseup
  end if
end if
if it is "" then
  put "Speak up.  I can't hear you." into field "info"
  exit mouseup
end if
idunno
end mouseUp

on cont
  global filter
  if filter is "yes" then
    global action
    if action is "attack" then
      go to card "death"
      put "" into filter
    end if
    if action is "yah" then
      put "" into filter
      go card "guard post 3"
    end if
  end if
end cont



-- part contents for background part 2
----- text -----
What would you like to do with the Art?

-- part contents for background part 7
----- text -----
Guard